Binary Search Trees

K08 Δομές Δεδομένων και Τεχνικές Προγραμματισμού

Κώστας Χατζηκοκολάκης

  • Searching for a specific value within a large collection is fundamental
  • We want this to be efficient even if we have billions of values!
  • So far we have seens two basic search strategies:
    • sequential search: slow
    • binary search: fast
      • but only for sorted data
// Αναζητά τον ακέραιο target στον πίνακα target. Επιστρέφει
// τη θέση του στοιχείου αν βρεθεί, διαφορετικά -1.

int sequential_search(int target, int array[], int size) {
  for (int i = 0; i < size; i++)
      if (array[i] == target)
          return i;

  return -1;
}

We already saw that the complexity is $O(n)$.

// Αναζητά τον ακέραιο target στον __ταξινομημένο__ πίνακα target.
// Επιστρέφει τη θέση του στοιχείου αν βρεθεί, διαφορετικά -1.

int binary_search(int target, int array[], int size) {
	int low = 0;
	int high = size - 1;

	while (low <= high) {
		int middle = (low + high) / 2;

		if (target == array[middle])
			return middle;              // βρέθηκε
		else if (target > array[middle])
			low = middle + 1;           // συνεχίζουμε στο πάνω μισο
		else
			high = middle - 1;          // συνεχίζουμε στο κάτω μισό
	}

	return -1;
}

Important: the array needs to be sorted

Binary search example

At each step the search space is cut in half.

  • Search space: the elements remaining to search
    • those between low and right
  • The size of the search space is cut in half at each step
    • After step $i$ there are $\frac{n}{2^i}$ elements remaining
  • We stop when $\frac{n}{2^i} < 1$
    • in other words when $n < 2^i$
    • or equivalently when $\log n < i$
  • So we will do at most $\log n$ steps
    • complexity $O(\log n)$
    • 30 steps for one billion elements

Conclusions

  • Binary search is fundamental for efficient search
  • But we need sorted data
  • Maintaining a sorted array after an insert is hard
    • complexity?
  • How can we keep data sorted and simultaneously allow efficient inserts?

Binary Search Trees (BST)

A binary search tree (δυαδικό δέντρο αναζήτησης) is a binary tree such that:

  • every node is larger than all nodes on its left subtree
  • every node is smaller than all nodes on its right subtree

Note

  • No value can appear twice
    (it would violate the definition)
  • Any compare function can be used for ordering.
    (with some mathematical constraints, see the piazza post)

Example

Example

A different tree with the same values!

Example

BST operations

  • Container operations

    • Insert / Remove
  • Search for a given value

  • Ordered traversal

    • Find first / last
    • Find next / previous
  • So we can use BSTs to implement

    • ADTMap (we need search)
    • ADTSet (we need search and ordered traversal)

Search

We perform the following procedure starting at the root

  • If the tree is empty
    • target does not exist in the tree
  • If target = current_node
    • Found!
  • If target < current_node
    • continue in the left subtree
  • If target > current_node
    • continue in the right subtree

Search example

Searching for 8

  • How many steps will we make in the worst case?
    • We will traverse a path from the root to the tree
    • $h$ steps max (the height of the tree)
  • But how does $h$ relate to $n$?
    • h = $O(n)$ in the worst case!
    • when the tree is essentially a degenerate “list”

Searching in this tree is slow

Complexity of search

  • This is a very common pattern in trees
    • Many operations are $O(h)$
    • Which means worst-case $O(n)$
  • Unless we manage to keep the tree short!
    • We already saw this in complete trees, in which $h \le \log n$
  • Unfortunately maintaining a complete BST is not easy (why?)
    • But there are other methods to achieve the same result
      • AVL, B-Trees, etc
    • We will talk about them later

Inserting a new value

  • Inserting a value is very similar to search
  • We follow the same algorithm as if we were searching for value
    • If value is found we stop (no duplicates!)
    • If we reach an empty subtree insert value there

Insert example

Inserting e

Inserting b

Inserting d

Inserting f

Inserting a

Inserting g

Inserting c

Complexity of insert

  • Same as search
  • $O(h)$
    • So $O(n)$ unless the tree is short

Deleting a value

  • We might want to delete any node in a BST
  • Easy case: node has as most 1 child
  • Connect the child directly to node's parent
  • BST property is preserved (why?)

Deleting a value

  • Hard case: node has two children (eg. 10)

  • Find the next node in the order (eg. 12)

    • left-most node in the right sub-tree!

    (or equivalently the previous node)

  • We can replace node's value with next's

    • this preserves the BST property (why?)
  • And then delete next

    • This has to be an easy case (why?)

Delete example

Delete 4 (easy).

Delete 10 (hard). Replace with 7 and it becomes easy.

Complexity of delete

  • Finding the node to delete is $O(h)$
  • Finding the next / previous is also $O(h)$

Ordered traversal: first/last

  • How to find the first node?
    • simply follow left children
    • $O(h)$
    • same for last

Ordered traversal: next

  • How to find the next of a given node?
  • Easy case: the node has a right child
    • find the left-most node of the right subtree
    • we used this for delete!
  • Hard case: no right-child, we need to go up!

Ordered traversal: next

General algorithm for any node.
Perform the following procedure starting at the root

// Ψευδοκώδικας, current_node είναι η ρίζα του τρέχοντος υποδέντρου,
// node είναι ο κόμβος του οποίου τον επόμενο ψάχνουμε.

find_next(current_node, node) {
	if (node == current_node) {
		// Ο target είναι η ρίζα του υποδέντρου, ο επόμενος είναι ο μικρότερος
		// του δεξιού υποδέντρου (αν είναι κενό τότε δεν υπάρχει επόμενος)
		return node_find_min(right_child);      // NULL αν δεν υπάρχει

	} else if (node > current_node)) {
		// Ο target είναι στο αριστερό υποδέντρο,
 		// οπότε και ο προηγούμενός του είναι εκεί.
		return node_find_next(node->right, compare, target);

	} else {
		// Ο target είναι στο αριστερό υποδέντρο, ο επόμενός του μπορεί να είναι
		// επίσης εκεί, αν όχι ο επόμενός του είναι ο ίδιος ο node.
		res = node_find_next(node->left, compare, target);
		return res != NULL ? res : node;
	}
}

Complexity of next

  • Similar to search, traversing the tree from the root to the leaves
    • so $O(h)$
  • We can do it faster by keeping more structure
  • We can keep a bidirectional list of all nodes in order
    • $O(1)$ to find next, no extra complexity to update
  • More advanced: keep a link to the parent
    • Find the next by going up when needed
    • Can you find the algorithm?
    • Real-time complexity is still $O(h)$ if we traverse to the root
    • But what about amortized-time?

Rotations

  • Rotation (περιστροφή) is a fundamental operation in BSTs

    • swaps the role of a node and one of its children
    • while still preserving the BST property
  • Right rotation

    • swap a node $h$ and its left child $x$
    • $x$ becomes the root of the subtree
    • the right child of $x$ becomes left child of $h$
    • $h$ becomes a right child of $x$
  • Left rotation

    • symmetric operation with right child

Example: right rotation

Example: right rotation

Example: right rotation

Example: right rotation

Example: right rotation

Example: left rotation

Example: left rotation

Example: left rotation

Example: left rotation

Example: left rotation

Complexity of rotation

  • Only changing a few pointers
  • No traversal of the tree!
  • So $O(1)$

Root insertion

  • Goal

    • insert a new element
    • place it at the root of the tree
  • Simple recursive algorithm using rotations

    1. If empty: trivial
    2. Recursively insert in the left/right subtree
      • depending on whether the value is smaller than the root or not
      • after the recursive call finishes we have a proper BST
      • with the value as the root of the left/right subtree
    3. Rotate left or right
      • the value comes at the root!

Example: root insertion

We are inserting G. The recursive algorithm is first called on the root A, then it makes recursive calls on the right subtree S, then on E, R, H, and finally a recursive call is made on the empty left subtree of H.

Example: root insertion

G is inserted in the empty left subtree of H.

Example: root insertion

The call on H does a right rotation, G moves up.

Example: root insertion

The call on R does a right rotation, G moves up.

Example: root insertion

The call on E does a left rotation, G moves up.

Example: root insertion

The call on R does a right rotation, G moves up.

Example: root insertion

The call on A does a left rotation, G arrives at the root.

Complexity of root insertion

  • The algorithm is similar to a normal insert
    • traversing the tree towards the leaves: $O(h)$
  • With an extra rotation at every step
    • which is $O(1)$
  • So still $O(h)$

Readings

  • T. A. Standish. Data Structures, Algorithms and Software Principles in C.
    • Chapter 5. Sections 5.6 and 6.5.
    • Chapter 9. Section 9.7.
  • R. Sedgewick. Αλγόριθμοι σε C.
    • Κεφ. 12.
  • M.T. Goodrich, R. Tamassia and D. Mount. Data Structures and Algorithms in C++. 2nd edition.
    • Section 9.3 and 10.1